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Ssyssylwyssna
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Event Horizon Forum Index » Story ideas » Ssyssylwyssna
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Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Tue Jun 07, 2005 3:36 am    Post subject:
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Oh, okay. All you have to do is hit the Back button. You can also click on the ´x´ on the top-right of you post to delete it. The ´edit´ button allows you to edit your post. The ´quote´ button is self explanitory. Leave that post there, though, so that future posters can figure out what we´re talking about.

-Mogul
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Thu Jun 09, 2005 1:37 pm    Post subject:
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I'm thinking some of Spork's ships would be appropriate here. Not the flattened bird/bat ones, though Very Happy
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valar2006



Joined: 09 Jul 2005
Posts: 1

 Post Posted: Thu Jul 28, 2005 4:33 pm    Post subject:
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good, very good!
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Mormonpope



Joined: 06 Jun 2006
Posts: 32
Location: The MormonVatican of course...

 Post Posted: Tue Jun 06, 2006 2:11 pm    Post subject:
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Wow... great picture have been formed in my mind by the beautiful use of words... Amazing Redshift...
I agree with mogul... if there are aliens to be discovered they shouldn't ALL be humanoid... i think there should still be a few so you don't always have to fly a human made ship... and it also give you a chance at peace and communication if they are humanoid in some respect... but as for the others... aliens need to be found that have no interstellar travel yet... like if aliens came to earth right now... only they don't have to be human... but add a diplomatic feel to some missions... make the human feel superior to a new race for once in all of science fiction...

as for the non humanoids... we should have a race or something that actually lives in space. like a serpent or something that can live in space... or add little ones like space bats that live in debris fields and feed off energy.
then some aliens who are far superior... but insanely hostel... and there would be very little that anyone could salvage from them. *very hard to disable and not destroy? fail safes on their ships that automatically trigger self destruct?)
and i know we are going for originality... but i would love... i mean love to see some race that was a hive mind... *not like the borg* but more like the Formics (buggers) from Ender's game that act with one mind and a queen controlling them...

anyway just a few ideas thrown out there
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He's Mormon/ one of a kind/ Popin' out the scene with only one thing on his mind/ conversion/ and Jesus too/ watch out for his hat cause it's gonna poke you/...Mormon/ yet still the Pope/ seems the high cardnal needs to ban that dope.
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Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Wed Jun 07, 2006 8:32 pm    Post subject:
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k, so I've finally finished all the planets for the Ssyssylwyssna universe, and I'm pondering missions beyond simple ones. Now the moment of decision... should humans be able to buy Ssyssylwyssna ships? Like maybe they have to pay for some really expensive surgery that allows them to use Ssyssylwyssna stuff (which would be part of a really long mission series), or maybe they can just buy watered-down Ssyssylwyssna mods.....

oh, and for everyone's info, I created a separate Ssyssylwyssna system that has its own government that I called Lyssyn-- they're "weird" ssyssylwyssna that actually have a mild interest in the universe around them. I think if we do anything like allow humans to buy ships or weapons, it should happen there.
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Thu Jun 08, 2006 2:10 pm    Post subject:
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Makes sense...

Also, all the features for making complex missions aren't currently implemented... you can make branching missions and stuff, but they can only involve carrying cargo from one destination to another.
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Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Wed Jun 14, 2006 9:45 pm    Post subject:
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hey, i liked the whole space bat idea so much... okay, not space bats, but

<<drumroll>>

space FISH! and you can go fishing, too! You've just got to be able to keep up with the little buggers, disable them (aka "stun" -- which is really hard to do without destroying them), board, and come away with fish you can sell! Oh, man im having too much fun... Very Happy
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Mormonpope



Joined: 06 Jun 2006
Posts: 32
Location: The MormonVatican of course...

 Post Posted: Sun Jun 18, 2006 4:13 pm    Post subject:
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schools of space fish? stun blasters to disable them... and stellar nets to catch them eh?... sounds like a fun little side thing.... kinda like mining asteroids... only fishing in space.... interesting.....
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He's Mormon/ one of a kind/ Popin' out the scene with only one thing on his mind/ conversion/ and Jesus too/ watch out for his hat cause it's gonna poke you/...Mormon/ yet still the Pope/ seems the high cardnal needs to ban that dope.
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Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Mon Jun 19, 2006 7:11 pm    Post subject:
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Still need to make the stunning blasters.... and I don't know about nets. Although it's a way good idea, the fish are weaponless ships that you have to board to get at the sellable cargo... unless there's another way I could do it. BTW, mormonpope, can you download my plugin? 'cause apparently Paul can't & I'm wondering if there's something wrong with they way I've set up my site. If you can, & feel like fishing, the fish live in the Mwya system.
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Jun 19, 2006 7:48 pm    Post subject:
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Well, I am able to download your plugin, now. I'm not sure what the problem was before. I'll check out your latest stuff.
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Bill_Ding_



Joined: 02 Feb 2006
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Location: SLC , UT

 Post Posted: Tue Jun 20, 2006 5:07 pm    Post subject:
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well that's just plain wierd... but if it works, I'm totally okay with not thinking about it. Very Happy
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