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At long last... 0.6.0
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Thu Jun 30, 2005 12:03 am    Post subject:
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Paul wrote:
As for ships, we'll definitely want some big stuff! Something to strike fear into the hearts of men...


big stuff huh?...here you go, this is a work in progress, i still need to texture it and all that fun stuff, but i thought you might be interested. this ship is basically an enormous cargo hauler, it's weapons aren't the best, but it's shield and hull can take an enormous amount of damage, and as such it is rarely ever captured. it is so large that it has to be constructed in space or on planets with very low gravity, if the gravity is too high where it is constructed then the hull collapses in on itself. however, after it is constructed and armor is added it is able to land on planets. it is knows to cause total eclipses of the sun when it lands. (etc., that description can be modified or thrown out if you want Wink )

as for size, a speeder could easily fly through the part where the engine attaches to the main ship. granted, it'll need to be scaled to that size because i currently have no idea what the speeder would be like if added to this model, but that can be dealt with later.

and now, the screenshots...











so the little tiny cockpit thingy in the fourth picture, that's about the size of a speeder Very Happy

also, can we maybe add an artwork forum so that i dont feel like i'm spamming when i post stuff like this here and in the "other" section

--andrzej
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Thu Jun 30, 2005 1:38 pm    Post subject:
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Cool. I just made heavy freighter recently (holds 200 tons). I guess your's could be a super-heavy freighter! Very Happy

As for the crash log, that would be good. Really I just need to the line like where it said something about Interface.m:79, that top line shows where it actually crashes.
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Thu Jun 30, 2005 4:16 pm    Post subject:
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OK, I got the crash log. I've been having a little trouble with the email there.

Anyway, it does look exactly the same... are you sure that's the right log? Whenever it crashes, it just appends the latest log to the end of the file. Or you can clear the log and start over.
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Thu Jun 30, 2005 7:00 pm    Post subject:
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yeah, i cleared the log before i tried opening the game, and after i did force quit that was what showed up Confused perhaps it's plotting against you Smile i can try the game again and see what happens with the crash log.....

i'm probably going to make a really big warship type thing today that can blow everything up and all that, so if everything cooperates i may have some screenshots up this evening, but if blender explodes again..... Rolling Eyes

Edit: ok, redownloaded the game just to be sure, cleared the log, ran it, it died, did a force quit, compared the logs, exactly the same Sad i'll try it on a different computer later on to make sure it's not just mine being annoying and trying to drive me mad.

Edit 2: ok, i know you aren't going to like this, but...i tried it on a different computer, and got different results. so, my computer is an imac G4 at 800 Mhz with 512 mb of RAM and a GeForce 2 MX with 32 MB of vram, running 10.4.1. the other computer is a powerbook that's almost exactly the same (except better), 1 Ghz G4, 1 GB of RAM, GeForce 2 MX with 64 MB of vram, also running 10.4.1. so, i downloaded event horizon, ran it, same thing happened except that the name i put in showed up. i hit enter and it froze, did a force quit, checked the log, absolutely no crash log. tried again, same thing, no crash log. so now that we've established that all the computers i have access to are trying to drive us both mad..... Shocked Confused

--andrzej
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Paul



Joined: 17 Apr 2004
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 Post Posted: Thu Jun 30, 2005 9:06 pm    Post subject:
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Hmm... I'm thinking maybe when an app gets forced quit it doesn't leave and crash dump, but that doesn't explain how one showed up on your iMac. I'll have to try forcequitting it on my system and see what happens...

As for it being exactly the same, that is also bizarre, as I'm pretty sure I commented out those lines of code, so there is nothing at line 79 to cause a crash! Well, I'll take another look at it tonight.
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Paul



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 Post Posted: Thu Jun 30, 2005 9:31 pm    Post subject:
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On a side note, how would you compare using Blender and using Wings3D?
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aplasticspork



Joined: 18 Apr 2004
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Location: Seattle, Wa

 Post Posted: Thu Jun 30, 2005 10:05 pm    Post subject:
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Paul wrote:
On a side note, how would you compare using Blender and using Wings3D?


i would say that blender is better based on what you can do with it, in fact, i think it's better than the $1500 application i was using at school, but it is much harder to use. i can barely do anything in blender compared with the app i was using at school, but that'll change once that stuff i ordered gets here. (they're based in switzerland...so...yeah). theres an image gallery on the blender site that shows what you can do with it, but what i've been doing is about the extent of my skills as of now. wings is much easier, but you can't really do as much with it unfortunately. it would be nice to have the features of blender with the interface of wings3d, but what can you do? Confused Very Happy

Edit: Disclaimer: erm...yeah so ^that^ is just a preliminary evaluation, after i go through the 800 page manual for blender i'll let you know what i think and give you a more detailed description.

--andrzej
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aplasticspork



Joined: 18 Apr 2004
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 Post Posted: Fri Jul 01, 2005 2:43 am    Post subject:
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ok, big destroyer type ship: this ship is built from salvaged and retired [whatever we decide to call the other big ship i made] because governments and private owners of those ships didn't want to simply throw away their enormous investment when it stopped working or whatever space ships do when they pass their expiration date. also because i was too lazy to start from scratch Wink . you can see the resemblance in the engine, which is essentially the same design, although completely reworked from the ground up. this, along with the streamlined structure of the main hull (which totally cuts down on the friction...in space...*cough*) allows the ship to attain respectable speeds for such a huge design. blah blah blah, it can have one turret on each of the spiky things at the rear of the main hull (not the engine) (the amount of weapons that other ships can have should probably be cut down, along with the rate of fire to make this one look more impressive), yeah, so that's an enormous amount of firepower. and yes, that is a big *** window (<---do i actually have to censor myself or will the forum do that for me? also, does that particular three letter word really warrant censoring anymore?)







so, main things to remember:
(1) dont get in a fight with this ship unless yours is bigger.
(2) respectable speeds attained through rather enormous engine designed for pushing around a ship that weighs at least 5 times as much. (and streamlined main hull...*cough* Wink )
(3) hull and shields aren't as powerful as the huge cargo ship.
(4) if you must attack it, aim for the window. (not that that'll help you much, but it puts on a nice fireworks display for the crew)

--andrzej
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Paul



Joined: 17 Apr 2004
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 Post Posted: Fri Jul 01, 2005 1:35 pm    Post subject:
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Well, you were more right about the crash log being exactly the same then you knew Smile... it seems that under 10.3 and 10.4, pressing the "clean" button doesn't actually erase the stored data, it just clears the screen, so the next time you open up the log, it comes back! To actually erase it, you must delete the entire file. And the app doesn't leave a crash dump when it's forced quit, so that's explains that mystery.

I have uploaded a player file here so try that out (by dropping it in the Players folder) and see if you can start. If still not Rolling Eyes, just give me as much detail as possible.
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aplasticspork



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 Post Posted: Fri Jul 01, 2005 8:46 pm    Post subject:
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excellent planning, i thought i was going mad, although that does seem a bit stupid to not actually clear it when you tell it to...

so i tried the player file that you put up, the good news is that it showed up, the bad news is that it still froze when i pressed enter Sad

*sigh* oh well

--andrzej
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Paul



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 Post Posted: Mon Jul 04, 2005 12:07 am    Post subject:
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Hmm, I suppose I could include some logging code to show where it freezes... but I'm out for the week (family reunion Very Happy), so I'll do that later.
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Killer Monster Snow Goon



Joined: 30 Sep 2004
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 Post Posted: Mon Jul 04, 2005 6:03 am    Post subject:
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I am gonna design some ships for yall. What types you want. I got some ideas.

the Goon
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Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Mon Jul 04, 2005 6:15 am    Post subject:
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Oooh, ships. Yeah, like you can make those.

Actually, he's good. He's almost as good in Blender as I am Very Happy. <tongueincheek>I taught him every thing he knows</tongueincheek> Show them some of the Warcraft/Starcraft GFX you've done, they're good. I especially like your Goliath.

Anyway, welcome - I hope you enjoy working with us. Thanks for your help.

-Mogul
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Gwynoid



Joined: 17 Apr 2004
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Location: MA

 Post Posted: Tue Jul 05, 2005 2:56 pm    Post subject:
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Nurbs aren't that hard to render, they're just a 3d version of bezier curves (I could be wrong).
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Killer Monster Snow Goon



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 Post Posted: Tue Jul 05, 2005 4:48 pm    Post subject:
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Ya but nurbs in real time would be very unrealistic. Any kind of curve in real time is basicly impossible, you have to use polygons. You could model something in NURBS and then convert to polygons though.

the Goon
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