FAQ Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Ship(s)
Goto page 1, 2, 3, 4, 5, 6  Next
Post new topic   Reply to topic
Event Horizon Forum Index » Other » Ship(s)
View previous topic :: View next topic  
Author Message
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Mon Oct 18, 2004 1:15 pm    Post subject: Ship(s)
Reply with quote

Made a lil' fighter, 206 faces. I can slice that down some more if it's too much. Hopefully more to come later, time permitting (darn uni!)

View 1
View 2
View 3
View 4

Now, any way I can get it in the game and do the texture co-ords?
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Mon Oct 18, 2004 11:32 pm    Post subject:
Reply with quote

looks good, 206 faces should be fine, i did a stress test on my 800Mhz G4 imac with a ship that was over 20,000 polygons and it was still playable (15-25 fps) as for putting the ships in the game, paul posted this a while back...

Paul wrote:
If you want to test your ships yourself, just open up the .obj file in a text editor and change the second line to "mtllib Courier.mtl" (or any other .mtl file name you see in the "ships" folder in the plugin, then open the .evh file and change the "data" field to point to your .obj file (which you should place inside the ships folder). Oh, and also the ships should be sized to fit inside a cube at the origin extending out 1 unit in each direction.


have fun making ships Very Happy i'll probably start back up next time i have a break without homework, and once i take my 3d modeling class next semester im sure the quality of my stuff will improve greatly Cool
_________________
This space left intentionally blank.
 Back to top »
View user's profile Send private message Send e-mail AIM Address
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Tue Oct 19, 2004 11:04 am    Post subject:
Reply with quote

In the game, textured, and flying very nicely Cool

Screenshot 1
Screenshot 2

And the game files if anyone wants to take her for a spin.

edit: I seem to have the hull textures on top of the fuselage a little too far to the left, I'll fix that later.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Tue Oct 19, 2004 3:27 pm    Post subject:
Reply with quote

Wow, nice ships…

Let me see if I can whip up a online plug-in hosting thingy.
_________________
Cap'n Hector
 Back to top »
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Wed Oct 20, 2004 12:22 am    Post subject:
Reply with quote

Wow! That's a nice ship! Nice clean geometry with a great texture. What do you use to make your texture? That's a kind of look I'd like to make, but don't know how.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Wed Oct 20, 2004 11:30 am    Post subject:
Reply with quote

Thanks Very Happy I'm using Macromedia Fireworks for texturing - not exactly Photoshop, but it does the job.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Fri Jan 07, 2005 3:30 pm    Post subject:
Reply with quote

Hey all, I'm back from holidays (and exams before that). I've made a new ship (files here), but it keeps crashing the game - Paul, any clue what I'm doing wrong? Tried to keep everything the same as with the last ship, but no dice... unless I've forgotten anything obvious. (It's a new version of the Dolphin, hope you don't mind my plagiarism of existing ships Smile)
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Fri Jan 07, 2005 5:57 pm    Post subject:
Reply with quote

Well, it worked for me. Here's a picture of it molesting an asteroid. I've uploaded the Test.bundle in which I put it.

Interestingly, while it displayed fine in my program, when I opened it with Wings3D it was all black.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Sat Jan 08, 2005 6:40 am    Post subject:
Reply with quote

Aha, found the (unrelated) problem. Note to self - accidently removing a ship's .evh file is a bad thing.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Sat Jan 15, 2005 1:15 pm    Post subject:
Reply with quote

Built another shiny new ship, the Scorpion RT5 Interceptor. Now available from your local starship dealer.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Sun Jan 16, 2005 1:52 pm    Post subject:
Reply with quote

Another fine job.

I'll be posting a new version hopefully this week, I'll include the Scorpion.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Sun Jan 30, 2005 9:00 pm    Post subject: Good Job
Reply with quote

Very nice work, Mike. I'm very impressed. Mr. Green

I happened to notice that you guys use Wings. While Wings is good, Blender is more professional and easy to use (once you get passed the controls). Blender, like Wings, is freeware/opensource. I also saw that Mike uses Macromedia FIreworks; however, for texturing I use The Gimp. Gimp is almost as advanced as Photshop, but is freeware/opensource and runs under the GNU Public License. I only use freeware and strongly suggest GIMP and Blender.

Hope it helps,
-Mogul
_________________
"Never sneak up on a turtle while he's welding"
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Mon Jan 31, 2005 11:04 am    Post subject:
Reply with quote

Thanks! Unlike the others I'm using 3DS Max myself.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Mon Jan 31, 2005 5:31 pm    Post subject:
Reply with quote

Mike73x wrote:
Thanks! Unlike the others I'm using 3DS Max myself.


Whoa! Exclamation The reason I use freeware is because that stuff is so expensive. $2000-$5000 for Maya, $3000 for 3DS Max, and I think Lightwave is $2000. Photoshop alone is $900. There is no way I can afford stuff like that so I use freeware.

-Mogul
_________________
"Never sneak up on a turtle while he's welding"
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Tue Feb 01, 2005 3:16 am    Post subject:
Reply with quote

Two beautiful words: Educational Licence Very Happy Brings the price down to a far more sane level.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
Event Horizon Forum Index » Other » Ship(s)
Post new topic   Reply to topic All times are GMT
Goto page 1, 2, 3, 4, 5, 6  Next
Page 1 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group