Search found 53 matches

by Paul
Wed Jul 22, 2009 3:00 am
Forum: Event Horizon
Topic: Menus
Replies: 1
Views: 6063

Ah, yeah... it's a quirk with OpenGL that it happened to work on some video cards the way I was doing it, but on other cards the text doesn't show up.

I believe I've fixed the problem though, now, so next release you should be good to go. :)
by Paul
Wed Apr 22, 2009 8:14 pm
Forum: Event Horizon
Topic: Crashes
Replies: 6
Views: 9546

Well, there's actually two lasers... "Laser Cannon" and "Laser Beam". Is it the "Laser Beam" one that's crashing for you? Cause that one crashes for me too (I forgot I hadn't finished it before I uploaded EH :P), but the "Laser Cannon" shouldn't crash. So if you sell off your laser beams and just us...
by Paul
Wed Apr 22, 2009 7:57 pm
Forum: Event Horizon
Topic: Event Horizon 7.0
Replies: 15
Views: 25923

There's a program called "Vue" that's now being made available for free, and offers similar functionality to these: http://www.e-onsoftware.com/products/vu ... /index.php
by Paul
Mon Apr 20, 2009 6:13 pm
Forum: Game Engine
Topic: Unexplored map
Replies: 1
Views: 7563

Yeah, there will be another version... some day. :P I agree that there should be unexplored systems, I just hadn't figured out how I wanted to store them. I guess I'll add that to my list of things to take a look at!
by Paul
Mon Apr 20, 2009 6:11 pm
Forum: Event Horizon
Topic: Crashes
Replies: 6
Views: 9546

Heh, glad it works better on the new comp! What did you get?

Do you know if there's a particular weapon you're firing that causes it to crash, or any weapon randomly crashes it?
by Paul
Sun Apr 05, 2009 4:00 am
Forum: Event Horizon
Topic: Crashes
Replies: 6
Views: 9546

Yeah, I hope so, too. :)

Can you send me your crash log? Should be in your home folder /Library/Logs/CrashReporter, and might be named Intel.log or EventHorizon.log.
by Paul
Tue Mar 17, 2009 8:51 pm
Forum: Event Horizon
Topic: Test Computers
Replies: 8
Views: 12137

Ah, good. :) Looks like we've got the full range of Intel, ATI, and NVidia now.
by Paul
Fri Jan 16, 2009 6:41 pm
Forum: Event Horizon
Topic: Test Computers
Replies: 8
Views: 12137

Congrats on the new computer! I was just without mine for a few days while Apple repaired the case, and I felt so lonely. :lol:
by Paul
Fri Dec 26, 2008 4:19 pm
Forum: Other
Topic: new forum, last post
Replies: 6
Views: 15038

Hey hey, welcome back! And Merry Christmas! It's arguable whether we're "still here"... I intended to start working on EH again a few months back, but got busy again. :( But I won't be taking any classes this next semester, so who knows! No problem with using EH footage... but I'd be curious to see ...
by Paul
Sat Sep 13, 2008 12:37 am
Forum: Other
Topic: Hey
Replies: 1
Views: 5163

Whoa, ha ha! Someone posted! Here's the link: http://www.viscerallogic.com/event_horizon/EHJava.zip

Be warned, though, it does have at least one bug (if you go toward the planet at certain angles and keep going you will start going backwards!).
by Paul
Fri Jul 25, 2008 4:17 am
Forum: Other
Topic: 3D Models
Replies: 4
Views: 11270

Can you send me an example model, and I'll see what I can do with it?
by Paul
Fri Jul 18, 2008 12:56 am
Forum: Other
Topic: Ships
Replies: 21
Views: 33837

Ha ha, yeah. It's best for the finer details if those can be captured in the texture instead of the model.
by Paul
Thu Jul 17, 2008 4:46 pm
Forum: Other
Topic: Ships
Replies: 21
Views: 33837

That looks pretty sweet! What's the poly count?
by Paul
Thu Jul 17, 2008 3:55 am
Forum: Event Horizon
Topic: Event Horizon 7.0
Replies: 15
Views: 25923

Oh, nice! I remember playing with TerraGen a long time ago... I'd completely forgotten about that.
by Paul
Thu Jul 17, 2008 3:24 am
Forum: Other
Topic: Ships
Replies: 21
Views: 33837

There's not a hard-coded limit, but it definitely does get slower. I would say a couple hundred poly's is a good number to target, but if you can get it lower that's awesome. Of course, as time progresses I suppose I don't have to maintain the same minimum requirements (I originally intended EH to r...