Ships

Random stuff... whatever
Paul
Da Man
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Location: Loma Linda, CA
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Post by Paul »

Oooh, nice!

That's the trouble with working, now... one day is pretty much like the next so I can't match the EH build schedule up against it :?
Differentiation is an integral part of calculus.
Yoda Almighty
Posts: 11
Joined: Wed Jul 16, 2008 11:37 pm

Post by Yoda Almighty »

wow, that ship is really good :)

did you make those textures, or download them from somwhere? (if so, where? :))

also, is there a poly limit to the engine? (that is to say, does it get slower the more you add)
when has a developer ever needed any other reason than "it looks bloody awesome?"
Paul
Da Man
Posts: 54
Joined: Fri Nov 24, 2006 3:17 am
Location: Loma Linda, CA
Contact:

Post by Paul »

There's not a hard-coded limit, but it definitely does get slower. I would say a couple hundred poly's is a good number to target, but if you can get it lower that's awesome.

Of course, as time progresses I suppose I don't have to maintain the same minimum requirements (I originally intended EH to run on a 350 MHz G3 iMac :), which wasn't too old at that time).
Differentiation is an integral part of calculus.
Yoda Almighty
Posts: 11
Joined: Wed Jul 16, 2008 11:37 pm

Post by Yoda Almighty »

here, how's this?

Image

just a random ship. not really textured. (as I said before, I don't really have any ship related textures)
when has a developer ever needed any other reason than "it looks bloody awesome?"
Paul
Da Man
Posts: 54
Joined: Fri Nov 24, 2006 3:17 am
Location: Loma Linda, CA
Contact:

Post by Paul »

That looks pretty sweet! What's the poly count?
Differentiation is an integral part of calculus.
Yoda Almighty
Posts: 11
Joined: Wed Jul 16, 2008 11:37 pm

Post by Yoda Almighty »

3630. it's a little high, but I can bring it down.
when has a developer ever needed any other reason than "it looks bloody awesome?"
Paul
Da Man
Posts: 54
Joined: Fri Nov 24, 2006 3:17 am
Location: Loma Linda, CA
Contact:

Post by Paul »

Ha ha, yeah. It's best for the finer details if those can be captured in the texture instead of the model.
Differentiation is an integral part of calculus.
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