View previous topic :: View next topic |
Author |
Message |
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sun Jun 26, 2005 8:54 am Post subject: blender help perchance? |
|
|
aaaaaaaanyway...yeah, so i need help with blender (latest version, 2.37a). 2 questions actually:
(1) how do i tell how many polygons are in the model?
(2) how so i assign materials to individual faces/polygons? for some reason when i make a material it just makes the entire object that color. so the first problem is that when i select the face, it's actually 3 polygons, and i only want one of them, and the second problem is that i can't get it to assign a material to just that face/polygon.
blah, it's almost 2 am, i'm going to bed. there had better be a reply when i wake up tomorrow or.......well...i can't really do anything about it can i? oh well
--andrzej
Edit: yeah, so i'm devastated that no one has replied, but i have good news, later today i'm probably going to order this and then i'll have the manual plus the texture disk and all that good stuff. but yeah, some help would still be excellent. (as would some 10.4 support for the game *cough*)
--andrzej
Edit 2: ok, i figured out the second one, so now i just need to know how many polygons it is
Edit 3: ok, i think i know how many polygons it has, not 100% positive but whatever, as far as i can tell it's 608, which is probably a bit high, but whatever, i'll post some screenshots in a few minutes...
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sun Jun 26, 2005 10:09 pm Post subject: |
|
|
ok..... screenshots:
[img]=http://img256.echo.cx/my.image=picture115cg.png[/img]
[img]http://img44.echo.cx/my.image=picture122ij.png[/img]
[img]http://img176.echo.cx/my.image=picture134cw.png[/img]
and for fun, the rendered versions
[img]http://img117.echo.cx/my.image=picture144rw.png[/img]
[img]http://img255.echo.cx/my.image=picture156cg.png[/img]
feedback would be appreciated
Edit: ok, not sure why that didnt work, but you can still go to the links and see the pictures. perhaps someone can tell me what i did wrong there...
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
|
Posted: Mon Jun 27, 2005 12:07 am Post subject: |
|
|
First, good to have you back; haven't heard from ya in a while! And for future reference, I started a topic a few (many many few) topics down that relates to Blender and The GIMP help. Futher things should be posted there. Of course, since you're really the only other blender-person here, there are no questions.
Okay, the poly-count is hard to find (it took me a month or two to figure out exactly what it was). In the editting menu (F9), the poly-count is "Decimator". It's kindofa stupid thing to call it but... Oh, and that is tri-count, not quad- and tri-count.
And in case you only dealt with the symptoms of the texture problem, any object you want to have textures, select "TexFace" in the materials menu.
Awesome work! A good improvement over your previous stuff. I would suggest to select "SetSmooth" in the Editting menu to phong blend the edges. Select the objects (whole objects) you want "phong-ed" and click "SetSmooth". This will not blur textures, just the lighting. To phong certain polys, edit the mesh, select the polys you want, and click SetSmooth or deselect SetSmooth if it is already selected to un-phong it. Also, you may want to lighten it a little so that you can see it better; unless, of course, you want that space-cammo ;D.
Oh, and your images didn't work because you're calling on a page that has the image, not the acutal image. NOTE: I added your images at the end of my post.
As a final note, I hate you. On a very personal, electronical level. That blender book/CD set is EXTREMELY HELPFUL. I don't have it, but have thumbed through it in Borders (or Barnes & Noble). Some of the things in it are already outdated, but are only things like where items are located in menus.
-Mogul _________________ "Never sneak up on a turtle while he's welding"
Last edited by Game Mogul on Mon Jun 27, 2005 12:14 am; edited 1 time in total |
|
Back to top » |
|
|
Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
|
Posted: Mon Jun 27, 2005 12:13 am Post subject: |
|
|
I misunderstood something you said earlier. The way I know to attach an image to just one poly is to only select it when adding a texture in UV view; how did you do it? 608 polys should be fine. The standard today is between 700 and 2000 polys.
Do you think you could e-mail me your .blend file? Just use the address of the e-mail that I sent you a few months ago.
-Mogul _________________ "Never sneak up on a turtle while he's welding" |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Mon Jun 27, 2005 2:22 am Post subject: |
|
|
to add materials i just followed this tutorial i found on the blender website, i'll email you the .blend file and you can test it in the game, if you're running 10.3, i'm on 10.4 and it doesnt run. blah, let me know what happens.
Edit: by the way, the point of this ship was to be something really dark and really fast with modest cargo space and very good weapons so that it can come out of nowhere and attack and has enough space to steal cargo
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Fri Jul 01, 2005 6:27 am Post subject: |
|
|
ok, now i know there has to be a way to do this, but quite frankly i cant figure it out. so.....someone had better know how. the problem is this:
so i have these edges...
and i want to make a single face out of them. if i press f it gives me an error, shift f makes 64 faces. this is starting to annoy me to no end. and i sincerely hope that there is a way to do it or blender will drop more than a few notches in my mind.
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
|
Posted: Fri Jul 01, 2005 6:25 pm Post subject: |
|
|
There is no program that can make a single face out of that many edges. Polys really break down into tris, even if they are reperesented as quads. For example, if you bend a quad, how does it bend? It bends on tri-diagonal. Therefore, you need to either have them all connected by zig-zagging a line to make quad and tri face selections (very messy), or to make a central point and make spokes going out from the center (very clean). First, tell me how SHIFT-F make faces, I need to know if I need to instruct you on how to make spoke faces with a perfectly flat face or not.
-Mogul _________________ "Never sneak up on a turtle while he's welding" |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Fri Jul 01, 2005 8:38 pm Post subject: |
|
|
*maniacal laughter*
i'm not sure if it's actually one face or if it's just pretending, but honestly, i dont really care. i'm going to pretend that it is, so dont tell me anything different.
Edit: and no, before you ask, i don't know how i did it
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
|
Posted: Fri Jul 01, 2005 11:19 pm Post subject: |
|
|
Mail it to me, I think I know what it did.
-Mogul _________________ "Never sneak up on a turtle while he's welding" |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sat Jul 02, 2005 12:12 am Post subject: |
|
|
Game Mogul wrote: |
Mail it to me, I think I know what it did.
-Mogul |
sent
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
redshift9
Joined: 28 May 2005 Posts: 21 Location: Carrboro, NC, USA
|
Posted: Sun Jul 03, 2005 5:10 pm Post subject: |
|
|
Quote: |
ok..... screenshots: |
Bad*** ship, spork. I like it. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sun Jul 03, 2005 8:33 pm Post subject: |
|
|
redshift9 wrote: |
Quote: |
ok..... screenshots: |
Bad*** ship, spork. I like it. |
thanks
hopefully the blender people will send my stuff soon so i'll be able to make even better ships
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
|
Posted: Sun Jul 03, 2005 9:28 pm Post subject: |
|
|
-- _________________ "Never sneak up on a turtle while he's welding"
Last edited by Game Mogul on Sun Jul 03, 2005 10:17 pm; edited 1 time in total |
|
Back to top » |
|
|
Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
|
Posted: Sun Jul 03, 2005 9:30 pm Post subject: |
|
|
Oh, yeah - the Blender Video Tutorials rock. They're kind of dull, but they have a ton of good information.
-Mogul _________________ "Never sneak up on a turtle while he's welding" |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sun Jul 03, 2005 10:08 pm Post subject: |
|
|
Game Mogul wrote: |
Oh, yeah - the Blender Video Tutorials rock. They're kind of dull, but they have a ton of good information.
-Mogul |
excellent, i'll check it out later on today.
also, just so everyone knows, i managed to get connected to the IRC channel, so i'll probably be on it on and off for the duration (and by for the duration i mean until i leave town on august 3rd). so if anyone here happens to connect and i'm online i'll probably be there.
--andrzej _________________ This space left intentionally blank. |
|
Back to top » |
|
|
|
|