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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Tue Apr 04, 2006 1:11 am Post subject: Spaceship problem |
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It seems the server's had a bit of trouble today... _Bill_Ding had made a post, but it disappeared.
Anyway, the answer is that the numbers you are using for the hardpoints are not integers. Instead of <integer>...</integer> use <real>...</real>. _________________ Differentiation is an integral part of calculus. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Tue Apr 04, 2006 7:20 pm Post subject: |
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ah. heh, heh... I promise I know what an integer is.... thanks! And thanks for pointing me to the Property List Editor. I KNEW there had to be a better way than doing it in a text editor! _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Tue Apr 04, 2006 8:24 pm Post subject: |
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hmmm.... it worked. kind of. I was able to control where the shots fired from in the x direction, but no matter what I put in the y (and maybe the z... I can't tell exactly what's going on there), nothing changes. Just for fun I peeked at the marauder, and from what it looks like in the game, I don't think it's getting the -.25 shift that's in the .evh file. Either I'm being dense again, or there's a bug...
Like how good I am at being nitpicky? _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Wed Apr 05, 2006 1:49 pm Post subject: |
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Hmm, I'll have to check and see what's going on.
Also, the way the coordinates work, +x is forward along the spaceship's long axis, +y is vertical upward, and +z is out the right wing. _________________ Differentiation is an integral part of calculus. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Wed Apr 05, 2006 3:50 pm Post subject: |
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wow, I'm good at confusing myself... it was the z direction that varied, I couldn't tell if x was working, and I couldn't get y to change at all. I had the numbers in the right spots.. just confused which direction was which _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
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Posted: Tue Apr 11, 2006 9:42 pm Post subject: |
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Paul wrote: |
Hmm, I'll have to check and see what's going on.
Also, the way the coordinates work, +x is forward along the spaceship's long axis, +y is vertical upward, and +z is out the right wing. |
Whoa whoa whoa... what happened to LHS??? _________________ "Never sneak up on a turtle while he's welding" |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Tue Apr 11, 2006 11:08 pm Post subject: |
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Game Mogul wrote: |
Paul wrote: |
Hmm, I'll have to check and see what's going on.
Also, the way the coordinates work, +x is forward along the spaceship's long axis, +y is vertical upward, and +z is out the right wing. |
Whoa whoa whoa... what happened to LHS??? |
The space coordinate system is LHS, I think. At any rate, once I got it working, I left it alone. _________________ Differentiation is an integral part of calculus. |
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Game Mogul
Joined: 30 Jan 2005 Posts: 241 Location: Neenerneener Land
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Posted: Wed Apr 12, 2006 1:10 am Post subject: |
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lol lmao.... that's just wrong XD
-Mogul _________________ "Never sneak up on a turtle while he's welding" |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Thu Apr 20, 2006 7:56 pm Post subject: |
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okay. I'm probably being a complete moron again, but every time I try to change the namespace of my plugin (http://www.coe.utah.edu/~abigelow/Ssyssylwyssna.bundle.zip), the thing crashes. It works fine with the change in the CFBundleExecutable field, but every time I change the name of the file in the MacOS folder from "Default" to "Ssyssylwyssna" the thing dies. Anyone know what I'm doing wrong this time? _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Apr 20, 2006 11:19 pm Post subject: |
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Those are nice ships... I like the texture job you've done.
As for crashing, try deleting the executable file entirely... I made a change so that you can do that, but I don't remember if I've uploaded a version with that change yet.
Also, I see what you mean about the hardpoints only being in the plane. I'll look into that. _________________ Differentiation is an integral part of calculus. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Apr 20, 2006 11:24 pm Post subject: |
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Well, I found the problem with the hardpoints... I'd never added the y coordinate to the weapon launching code
That'll be updated in the next release. _________________ Differentiation is an integral part of calculus. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Mon May 01, 2006 8:56 pm Post subject: |
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Thanks! my plugin's working!!! Even starting to get a universe started... woo hoooooo!
Quote: |
Well, I found the problem with the hardpoints... I'd never added the y coordinate to the weapon launching code
That'll be updated in the next release. |
'sall good. thanks for looking. _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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