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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Mon Jul 26, 2004 1:24 am Post subject: 3D Movement |
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OK, right now the player can rotate around the vertical axis, and translate forward/backward and up/down. I have it this way because it's easier to program and (I thought) easier to play. But if you guys prefer more motional freedom, I'll do it.
Most flight sims have three rotational degrees of freedom, and one for accelerating/slowing. A spaceship, on the other hand, could have three rotational as well as three translational degrees of freedom (see Descent for a good example). Which do you prefer? _________________ Differentiation is an integral part of calculus. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Wed Aug 04, 2004 12:39 am Post subject: |
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I find it to be much easier to play the way it is. I find the space sims that have Descent-style maneuvering to be overly difficult to play. _________________ Cap'n Hector |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Wed Aug 04, 2004 7:40 pm Post subject: |
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i actually prefer it this way too, the problem with being able to rotate is that theres no ground, and there aren't many objects in the systems. i already have trouble keeping track of where the plants are sometimes if people really get desperate about this it can always be added later to see how it goes _________________ This space left intentionally blank. |
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Mike73x
Joined: 12 Jul 2004 Posts: 71 Location: Perth, Australia
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Posted: Tue Aug 10, 2004 9:29 am Post subject: |
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Oops, should have followed that comment up.
I agree that the full 3d rotation is too confusing (Descent made me dizzy). My thought is that perhaps the pitch controls could be on the up/down arrows, with a seperate key for thrust. Then there could be a height ceiling and floor to stop the ship going too high, and the camera would still stay perpendicular to the system plane, like it does now. Does that make any sense? My 2 cents anyhow. |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Wed Aug 11, 2004 2:38 pm Post subject: |
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hmm, I like the Descent 2 way. That way, the game is actually challenging. otherwise, you're basically trapped on two dimensions. besides, In pace, it would be a whole lot less confining then D2, and therefore easier to maneuver in. either that, or make it so that you can only go a certain number of degrees up, plus you need to add pitch and stuff.
That's my two turkish Lyre. _________________ BUILT FOR MAC OS X!!! |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Wed Aug 11, 2004 11:55 pm Post subject: |
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Gwynoid wrote: |
hmm, I like the Descent 2 way. That way, the game is actually challenging. otherwise, you're basically trapped on two dimensions. besides, In pace, it would be a whole lot less confining then D2, and therefore easier to maneuver in. either that, or make it so that you can only go a certain number of degrees up, plus you need to add pitch and stuff.
That's my two turkish Lyre. |
that would be good, having it tilt to go up and down, so like an airplane instead of like a helicopter, so maybe 45? up and down instead of being able to rotate all 360? that would make it more realistic and it wouldnt be as confusing _________________ This space left intentionally blank. |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Fri Aug 13, 2004 9:21 pm Post subject: |
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yea, that'd be cool. _________________ BUILT FOR MAC OS X!!! |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Sep 16, 2004 9:53 pm Post subject: |
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OK, I'm working on adding the pitch control now. It looks like it will be a lot easier than I thought. No actual need for more math I've got it limited to 45° up and down right now. Oddly, it currently only works while turning to the left Anyway, since it's not looking too hard, hopefully I will have that out in a few days here. _________________ Differentiation is an integral part of calculus. |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Thu Sep 16, 2004 11:20 pm Post subject: |
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yum...new release. *sigh* too bad school started and all that, gets in the way of everything . Anyway...Paul...if i were to have experience with 3d modeling would there be any way for me help making ships and etc.? if so i'll pay attention during that class when i have it next semester _________________ This space left intentionally blank. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Fri Sep 17, 2004 5:00 pm Post subject: |
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Yes, there definitely would be ways for you to help make ships What I do right now is use Wings 3D to make a model (which can be hard or easy, depending on how complex a ship it is ) and then I am working on writing a program to make skinning it easier. Which I should probably upload for everyone else to use, also. I have never taken a 3D modelling class, which perhaps is reflected in my models , so you're welcome to make models even if you don't pay attention in class! _________________ Differentiation is an integral part of calculus. |
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