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how do you.....?
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Fri Oct 01, 2004 1:43 am    Post subject:
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Here's a screenshot of the 194-polygon ship in action. As you can see, there is clearly something wrong with my OBJ code, as the ship appears malformed. Additionally, when I modify the size using Wings3D and re-export, EH crashes, so I'm not quite sure what's going on there, but I'll definitely have to look into that.

Screenshot
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Fri Oct 01, 2004 2:59 am    Post subject:
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thats strange Shocked Confused its not my fault is it? although with my luck today it probably is....... oh well let me know if theres anything i can do about it Sad

Edit: just read the other post you made, i'll see what i can do about trying out the ships tomorrow Very Happy aka watch as my 800 Mhz G4 imac slows to a crawl while throwing around the unmodified ones Cool
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aplasticspork



Joined: 18 Apr 2004
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Location: Seattle, Wa

 Post Posted: Sat Oct 02, 2004 5:45 am    Post subject:
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i just made another ship Shocked 252 polygons, and tried it out in the game. seems to work perfectly so i got a couple screenshots. i'll send them to paul and hopefully he'll put them up on the forum Very Happy
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aplasticspork



Joined: 18 Apr 2004
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Location: Seattle, Wa

 Post Posted: Sat Oct 02, 2004 6:19 am    Post subject:
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ok now this is just weird... i decided to watch my computer sputter and die while trying to play event horizon with the 5200+ polygon ship... i was disappointed, it didnt sputter or die but actually got around 40 frames per second Shocked which is about what it normally gets, this is even when it was showing 5 of them at the same time. i have some screenshots of the ship in the game and if anyone is interested let me know so i can send everything over to paul. perhaps the ship should be included in the next release as a stress test Very Happy . so my conclusion is that either my computer is magical, or paul is severely underestimating his programming abilities. Cool

Edit: ok i'll admit it, i was bored. i decided to see how far the game could go, so i smoothed the ship again and it ended up at over 20000 polygons i put it in the game and got (with 5-10 of them in the system, and me in one) between 15-25 fps. i bit jumpy but still useable. based on that i'd say that 400 polygons was a very conservative estimate even for a G3 since i only have an 800 Mhz G4 Smile
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Sun Oct 03, 2004 10:23 pm    Post subject:
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Hmm, that's very interesting. I must admit that I have never actually tested anything with that many polygons, I just assumed that that was what slowed things down. I guess it must actually be primarily the ship control logic. Very Happy That's good news!

And here are the screenshots (I believe of the 252 poly ship):
Screenshot 1
Screenshot 2

That's not looking real good at 11 FPS, but I guess that could just be from taking the screenshot using up processor resources. 40 FPS looks pretty good, though.
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Mon Oct 04, 2004 1:06 am    Post subject:
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whenever i take a screenshot in the game the frame rate drops quite a bit..... although that could just be that screenshots are a bit messed up on my computer, about 30% of the time it just deletes them right after they show up for some reason. it was getting 40+fps most of the time with that ship. come to think of it i had music playing too Confused Very Happy
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Sat Oct 30, 2004 1:25 am    Post subject:
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Paul wrote:
Here's a screenshot of the 194-polygon ship in action. As you can see, there is clearly something wrong with my OBJ code, as the ship appears malformed. Screenshot


Ah, found what it is. My code only works with convex polygons. If you make any models that have concavities in a polygon, you need to break it up into two or more convex polygons.
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