View previous topic :: View next topic |
Author |
Message |
Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
|
Posted: Fri Oct 01, 2004 1:43 am Post subject: |
|
|
Here's a screenshot of the 194-polygon ship in action. As you can see, there is clearly something wrong with my OBJ code, as the ship appears malformed. Additionally, when I modify the size using Wings3D and re-export, EH crashes, so I'm not quite sure what's going on there, but I'll definitely have to look into that.
Screenshot _________________ Differentiation is an integral part of calculus. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Fri Oct 01, 2004 2:59 am Post subject: |
|
|
thats strange its not my fault is it? although with my luck today it probably is....... oh well let me know if theres anything i can do about it
Edit: just read the other post you made, i'll see what i can do about trying out the ships tomorrow aka watch as my 800 Mhz G4 imac slows to a crawl while throwing around the unmodified ones _________________ This space left intentionally blank. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sat Oct 02, 2004 5:45 am Post subject: |
|
|
i just made another ship 252 polygons, and tried it out in the game. seems to work perfectly so i got a couple screenshots. i'll send them to paul and hopefully he'll put them up on the forum _________________ This space left intentionally blank. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Sat Oct 02, 2004 6:19 am Post subject: |
|
|
ok now this is just weird... i decided to watch my computer sputter and die while trying to play event horizon with the 5200+ polygon ship... i was disappointed, it didnt sputter or die but actually got around 40 frames per second which is about what it normally gets, this is even when it was showing 5 of them at the same time. i have some screenshots of the ship in the game and if anyone is interested let me know so i can send everything over to paul. perhaps the ship should be included in the next release as a stress test . so my conclusion is that either my computer is magical, or paul is severely underestimating his programming abilities.
Edit: ok i'll admit it, i was bored. i decided to see how far the game could go, so i smoothed the ship again and it ended up at over 20000 polygons i put it in the game and got (with 5-10 of them in the system, and me in one) between 15-25 fps. i bit jumpy but still useable. based on that i'd say that 400 polygons was a very conservative estimate even for a G3 since i only have an 800 Mhz G4 _________________ This space left intentionally blank. |
|
Back to top » |
|
|
Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
|
Posted: Sun Oct 03, 2004 10:23 pm Post subject: |
|
|
Hmm, that's very interesting. I must admit that I have never actually tested anything with that many polygons, I just assumed that that was what slowed things down. I guess it must actually be primarily the ship control logic. That's good news!
And here are the screenshots (I believe of the 252 poly ship):
Screenshot 1
Screenshot 2
That's not looking real good at 11 FPS, but I guess that could just be from taking the screenshot using up processor resources. 40 FPS looks pretty good, though. _________________ Differentiation is an integral part of calculus. |
|
Back to top » |
|
|
aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
|
Posted: Mon Oct 04, 2004 1:06 am Post subject: |
|
|
whenever i take a screenshot in the game the frame rate drops quite a bit..... although that could just be that screenshots are a bit messed up on my computer, about 30% of the time it just deletes them right after they show up for some reason. it was getting 40+fps most of the time with that ship. come to think of it i had music playing too _________________ This space left intentionally blank. |
|
Back to top » |
|
|
Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
|
Posted: Sat Oct 30, 2004 1:25 am Post subject: |
|
|
Paul wrote: |
Here's a screenshot of the 194-polygon ship in action. As you can see, there is clearly something wrong with my OBJ code, as the ship appears malformed. Screenshot |
Ah, found what it is. My code only works with convex polygons. If you make any models that have concavities in a polygon, you need to break it up into two or more convex polygons. _________________ Differentiation is an integral part of calculus. |
|
Back to top » |
|
|
|