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HedgehogTree



Joined: 09 Jul 2005
Posts: 35
Location: Wellington, New Zealand

 Post Posted: Tue Jul 19, 2005 10:58 pm    Post subject:
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I add {{Files}} to the page content, and when I press Store, all it does is make a grey headerbox with " Attachment Size Date Added". Maybe I'm doing something wrong.
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Tue Jul 19, 2005 11:45 pm    Post subject:
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Well, when I go to that page, this is what I see:




You'd want to click on the Choose File button. Note that this only appears after you commit the edits to the page.
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HedgehogTree



Joined: 09 Jul 2005
Posts: 35
Location: Wellington, New Zealand

 Post Posted: Wed Jul 20, 2005 12:45 am    Post subject:
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Well, I get

in IE, Safari, AND Firefox.
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Cap'n Hector



Joined: 17 Apr 2004
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 Post Posted: Wed Jul 20, 2005 2:31 am    Post subject:
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OK, I got it fixed…Turns out that by default only admins can upload files, so I switched it so that anyone can.

It should work now.
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HedgehogTree



Joined: 09 Jul 2005
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Location: Wellington, New Zealand

 Post Posted: Wed Jul 20, 2005 7:21 am    Post subject:
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Ok, it shows up properly now, but I added my .zip, and yet I can't see it on the list....
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Wed Jul 20, 2005 1:44 pm    Post subject:
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Same thing here... I can add a file using "Browse" (i.e., it's file path will show up in the text box), but it doesn't appear to actually get uploaded at any point.
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Cap'n Hector



Joined: 17 Apr 2004
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Location: CA

 Post Posted: Wed Jul 20, 2005 5:46 pm    Post subject:
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OK, sorry about that not working…

I'm not sure what's up with it, but I found a better solution:

http://eventhorizon.caphector.com/upload.php

Just use that instead Very Happy

Have fun!
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Wed Jul 20, 2005 6:19 pm    Post subject:
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I can't upload a .tar.gz file (application/xgzip) not allowed error, but I don't know if that's your end or mine... the computers at Boeing have some security restrictions in place.
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Cap'n Hector



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 Post Posted: Wed Jul 20, 2005 6:26 pm    Post subject:
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Paul wrote:
I can't upload a .tar.gz file (application/xgzip) not allowed error, but I don't know if that's your end or mine... the computers at Boeing have some security restrictions in place.


I added .gz as an allowed file type…

Currently the list is:
    Zip
    Jpg
    Png
    Gif
    Sit
    Gz
    Tar
    Dmg

If there's other file types I should add, tell me. Smile
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HedgehogTree



Joined: 09 Jul 2005
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Location: Wellington, New Zealand

 Post Posted: Wed Jul 20, 2005 7:54 pm    Post subject:
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The moment you've been waiting for.... MY BUDGET SHIP!

P.S: Thanks loads Cap'n Hector!
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Thu Jul 21, 2005 1:53 pm    Post subject:
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That's a pretty nice ship... certainly far better than my firsrt attempts, such as the Shuttle Smile. However, for reasons unknown to me, the texture didn't show up in Blender or Wings3D. Also, for it to work in EH, the texture needs to be a square, 2^N pixels on a side (e.g., 256x256, 512x512, etc.).
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Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Thu Jul 21, 2005 2:48 pm    Post subject:
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So I could have been making larger textures all this time? *Dies* Shocked
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Thu Jul 21, 2005 3:57 pm    Post subject:
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heh, yep Very Happy

Of course, your texture are so good, I'm not sure what you'd do with the extra room, anyway! Cool
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appleide



Joined: 04 Oct 2005
Posts: 117
Location: Sydney, Canada. (oops I spelt australia wrong...)

 Post Posted: Wed Oct 05, 2005 6:42 am    Post subject:
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So... how do you guys model 3D ships and put them in game?

Mike: really like your ships.
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HedgehogTree



Joined: 09 Jul 2005
Posts: 35
Location: Wellington, New Zealand

 Post Posted: Thu Oct 06, 2005 2:50 am    Post subject:
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Well, you can use blender, most of the time. Paul made a ship model maker thingy, and although useful, its slightly impractical (please don't kill me). Blender is freeware. You have to export the ship models as .obj files. The original ship files were .ehv files, but w/e Razz

Blender is a bit hard to use at first, but it doesn't skimp on quality. You'll almost definately have to use some tutorials.
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