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First plug!
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Event Horizon Forum Index » Plug ideas » First plug!
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Sun Apr 18, 2004 10:15 pm    Post subject: First plug!
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And it has some issues…For some reason I can't determine it's not possible to jump into/out of the system…

There are two new planets and one new system.

In theory, there are two more missions that ought to be active but I can't get them to show up on either planet.

There's also a ship model but when I add it to the new system the game crashes on launch.


[url=http://www.caphector.com/D'anza.bundle.zip]Download it![/url]
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Apr 19, 2004 6:36 pm    Post subject:
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The reason you can't jump into the system is that you only have out-pointing links. I'll change the code so that links work both ways. I was able to jump out, however...

The missions didn't show up because you need to have a Boolean named "Missions" set to "Yes" in the planet, and also a String called "MissionFlags". See Mars or another planet with missions. I added these on my copy of your plugin and the missions showed up.

How were you adding the ship? I modified your Type file to use default.ships.G-V instead of default.ships.Shuttle and it worked (it looked like a giant Freighter with Agamemnon texture). I also changed the probability of the Freighter from 0.5 to 0.4 so that the sum of probabilities was 1.
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Mon Apr 19, 2004 8:32 pm    Post subject:
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Paul wrote:
The reason you can't jump into the system is that you only have out-pointing links. I'll change the code so that links work both ways. I was able to jump out, however...


I never even tried to jump out…I probabally should've. I didn't realize that links had to be two way…it rarely makes sense to have one-way linkes. You might include one-way links as a flag…there are places it could be used.

Paul wrote:
The missions didn't show up because you need to have a Boolean named "Missions" set to "Yes" in the planet, and also a String called "MissionFlags". See Mars or another planet with missions. I added these on my copy of your plugin and the missions showed up.


Ah, my fault there. Thanks for the info.

This doesn't seem like a realistic flag…in a game universe it makes sense to have a base set of missions at all inhabited planets so the player can get money.

Also, can missions have random start points/end points?
Can they end/start randomly only in one government territory?
Hmm…can you get them from ships?
Can you hail/be hailed by ships? Planets?

Paul wrote:
How were you adding the ship? I modified your Type file to use default.ships.G-V instead of default.ships.Shuttle and it worked (it looked like a giant Freighter with Agamemnon texture). I also changed the probability of the Freighter from 0.5 to 0.4 so that the sum of probabilities was 1.


That probably did it. When I fixed the plug on my end it worked, too.

However, I had _thought_ that I'd made a arrow-shaped ship…I must have messed up with the ship-making software. Smile
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Cap'n Hector
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Apr 19, 2004 10:01 pm    Post subject:
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Cap'n Hector wrote:
However, I had _thought_ that I'd made a arrow-shaped ship…I must have messed up with the ship-making software. Smile


Probably you forgot to save Wink At least you could use it, though, nobody else could even seem to get the program to run. What version of OS X do you have?
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Mon Apr 19, 2004 10:18 pm    Post subject:
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Paul wrote:
Cap'n Hector wrote:
However, I had _thought_ that I'd made a arrow-shaped ship…I must have messed up with the ship-making software. Smile


Probably you forgot to save Wink At least you could use it, though, nobody else could even seem to get the program to run. What version of OS X do you have?


Mac OS X 10.3.3

I had tried to save…
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Gwynoid



Joined: 17 Apr 2004
Posts: 86
Location: MA

 Post Posted: Tue Apr 20, 2004 1:03 pm    Post subject:
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Yes, I couldn't get onto the new system. Why?
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Tue Apr 20, 2004 2:33 pm    Post subject:
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Gwynoid wrote:
Yes, I couldn't get onto the new system. Why?


Because I need to fix it, which I haven't done yet.
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Wed Apr 21, 2004 2:11 am    Post subject:
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Don't fix it yet. I've changed some things to make EH more plug-friendly. I'll upload it soon.
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Sulli



Joined: 20 Oct 2006
Posts: 11

 Post Posted: Fri Oct 20, 2006 9:33 am    Post subject:
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Hi! great game here and nice plug-in. On that topic, are there any other plug-ins?
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Fri Oct 20, 2006 3:55 pm    Post subject:
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Hi! I'm glad you like it! At the current time, however, the stuff that comes with the download is all there is. I imagine once the game is actually released there's likely to be more plugins made available. But the group working on things right now is pretty small.
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Sulli



Joined: 20 Oct 2006
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 Post Posted: Sat Oct 21, 2006 3:53 am    Post subject:
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Thanks! Keep up the awesome work!
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