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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Sun Apr 18, 2004 10:15 pm Post subject: First plug! |
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And it has some issues…For some reason I can't determine it's not possible to jump into/out of the system…
There are two new planets and one new system.
In theory, there are two more missions that ought to be active but I can't get them to show up on either planet.
There's also a ship model but when I add it to the new system the game crashes on launch.
[url=http://www.caphector.com/D'anza.bundle.zip]Download it![/url] _________________ Cap'n Hector |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Mon Apr 19, 2004 6:36 pm Post subject: |
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The reason you can't jump into the system is that you only have out-pointing links. I'll change the code so that links work both ways. I was able to jump out, however...
The missions didn't show up because you need to have a Boolean named "Missions" set to "Yes" in the planet, and also a String called "MissionFlags". See Mars or another planet with missions. I added these on my copy of your plugin and the missions showed up.
How were you adding the ship? I modified your Type file to use default.ships.G-V instead of default.ships.Shuttle and it worked (it looked like a giant Freighter with Agamemnon texture). I also changed the probability of the Freighter from 0.5 to 0.4 so that the sum of probabilities was 1. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Mon Apr 19, 2004 8:32 pm Post subject: |
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Paul wrote: |
The reason you can't jump into the system is that you only have out-pointing links. I'll change the code so that links work both ways. I was able to jump out, however... |
I never even tried to jump out…I probabally should've. I didn't realize that links had to be two way…it rarely makes sense to have one-way linkes. You might include one-way links as a flag…there are places it could be used.
Paul wrote: |
The missions didn't show up because you need to have a Boolean named "Missions" set to "Yes" in the planet, and also a String called "MissionFlags". See Mars or another planet with missions. I added these on my copy of your plugin and the missions showed up. |
Ah, my fault there. Thanks for the info.
This doesn't seem like a realistic flag…in a game universe it makes sense to have a base set of missions at all inhabited planets so the player can get money.
Also, can missions have random start points/end points?
Can they end/start randomly only in one government territory?
Hmm…can you get them from ships?
Can you hail/be hailed by ships? Planets?
Paul wrote: |
How were you adding the ship? I modified your Type file to use default.ships.G-V instead of default.ships.Shuttle and it worked (it looked like a giant Freighter with Agamemnon texture). I also changed the probability of the Freighter from 0.5 to 0.4 so that the sum of probabilities was 1. |
That probably did it. When I fixed the plug on my end it worked, too.
However, I had _thought_ that I'd made a arrow-shaped ship…I must have messed up with the ship-making software. _________________ Cap'n Hector |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Mon Apr 19, 2004 10:01 pm Post subject: |
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Cap'n Hector wrote: |
However, I had _thought_ that I'd made a arrow-shaped ship…I must have messed up with the ship-making software. |
Probably you forgot to save At least you could use it, though, nobody else could even seem to get the program to run. What version of OS X do you have? _________________ Differentiation is an integral part of calculus. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Mon Apr 19, 2004 10:18 pm Post subject: |
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Paul wrote: |
Cap'n Hector wrote: |
However, I had _thought_ that I'd made a arrow-shaped ship…I must have messed up with the ship-making software. |
Probably you forgot to save At least you could use it, though, nobody else could even seem to get the program to run. What version of OS X do you have? |
Mac OS X 10.3.3
I had tried to save… _________________ Cap'n Hector |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Tue Apr 20, 2004 1:03 pm Post subject: |
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Yes, I couldn't get onto the new system. Why? |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Tue Apr 20, 2004 2:33 pm Post subject: |
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Gwynoid wrote: |
Yes, I couldn't get onto the new system. Why? |
Because I need to fix it, which I haven't done yet. _________________ Cap'n Hector |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Wed Apr 21, 2004 2:11 am Post subject: |
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Don't fix it yet. I've changed some things to make EH more plug-friendly. I'll upload it soon. _________________ Differentiation is an integral part of calculus. |
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Sulli
Joined: 20 Oct 2006 Posts: 11
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Posted: Fri Oct 20, 2006 9:33 am Post subject: |
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Hi! great game here and nice plug-in. On that topic, are there any other plug-ins? |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Fri Oct 20, 2006 3:55 pm Post subject: |
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Hi! I'm glad you like it! At the current time, however, the stuff that comes with the download is all there is. I imagine once the game is actually released there's likely to be more plugins made available. But the group working on things right now is pretty small. _________________ Differentiation is an integral part of calculus. |
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Sulli
Joined: 20 Oct 2006 Posts: 11
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Posted: Sat Oct 21, 2006 3:53 am Post subject: |
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Thanks! Keep up the awesome work! |
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