Ah, yeah... it's a quirk with OpenGL that it happened to work on some video cards the way I was doing it, but on other cards the text doesn't show up.
I believe I've fixed the problem though, now, so next release you should be good to go.
Search found 53 matches
- Wed Apr 22, 2009 8:14 pm
- Forum: Event Horizon
- Topic: Crashes
- Replies: 6
- Views: 172773
- Wed Apr 22, 2009 7:57 pm
- Forum: Event Horizon
- Topic: Event Horizon 7.0
- Replies: 15
- Views: 652547
There's a program called "Vue" that's now being made available for free, and offers similar functionality to these: http://www.e-onsoftware.com/products/vu ... /index.php
- Mon Apr 20, 2009 6:13 pm
- Forum: Game Engine
- Topic: Unexplored map
- Replies: 1
- Views: 102925
- Mon Apr 20, 2009 6:11 pm
- Forum: Event Horizon
- Topic: Crashes
- Replies: 6
- Views: 172773
- Sun Apr 05, 2009 4:00 am
- Forum: Event Horizon
- Topic: Crashes
- Replies: 6
- Views: 172773
- Tue Mar 17, 2009 8:51 pm
- Forum: Event Horizon
- Topic: Test Computers
- Replies: 8
- Views: 218241
- Fri Jan 16, 2009 6:41 pm
- Forum: Event Horizon
- Topic: Test Computers
- Replies: 8
- Views: 218241
- Fri Dec 26, 2008 4:19 pm
- Forum: Other
- Topic: new forum, last post
- Replies: 6
- Views: 356027
Whoa, ha ha! Someone posted! Here's the link: http://www.viscerallogic.com/event_horizon/EHJava.zip
Be warned, though, it does have at least one bug (if you go toward the planet at certain angles and keep going you will start going backwards!).
Be warned, though, it does have at least one bug (if you go toward the planet at certain angles and keep going you will start going backwards!).
- Thu Jul 17, 2008 3:55 am
- Forum: Event Horizon
- Topic: Event Horizon 7.0
- Replies: 15
- Views: 652547
There's not a hard-coded limit, but it definitely does get slower. I would say a couple hundred poly's is a good number to target, but if you can get it lower that's awesome. Of course, as time progresses I suppose I don't have to maintain the same minimum requirements (I originally intended EH to r...