Welcome back! Sounds like you had an awesome time.
I'm still around too, sorta.. busy, busy...
Search found 15 matches
- Sun Jan 11, 2009 8:02 am
- Forum: Other
- Topic: new forum, last post
- Replies: 6
- Views: 25749
- Sat May 10, 2008 12:16 pm
- Forum: Event Horizon
- Topic: Test Computers
- Replies: 8
- Views: 21558
Something new, just to prove I'm still around :) This is the starfighter for the Alliance fleet, the Wakerunner IV: http://members.iinet.com.au/~sayers/mike/wakerunnerWIP.gif A tad generic, but I think it has nice rear and rear 3/4 views. I'm in the middle of exams at the moment, so I probably won't...
- Thu May 17, 2007 8:37 am
- Forum: Event Horizon
- Topic: 0.6.10
- Replies: 4
- Views: 14079
Very nice! I had no trouble opening the zip... sounds like you might have some gremlins, Eric. I'm happy to report that it's running very smoothly on my intel iMac... start-up and pilot loading are noticeably quicker here. Framerate is up around 260 :shock: :D Minor bugs I noticed: when I started a ...
- Sat Apr 28, 2007 10:46 am
- Forum: Event Horizon
- Topic: Still here!
- Replies: 7
- Views: 19148
Sounds like a good combo to me http://members.iinet.com.au/~sayers/mike/thumbsup.gif . I'm not surprised that actuarial studies doesn't fit with an engineering double - that sounds like a pretty heavy workload. Commerce units are kind of the 'light' part of uni for me... engineering provides the rea...
- Fri Apr 27, 2007 8:52 am
- Forum: Event Horizon
- Topic: Still here!
- Replies: 7
- Views: 19148
- Thu Apr 26, 2007 10:22 am
- Forum: Event Horizon
- Topic: Still here!
- Replies: 7
- Views: 19148
- Wed Dec 27, 2006 2:42 am
- Forum: Game Engine
- Topic: Mike's Big List
- Replies: 2
- Views: 10304
Mike's Big List
Okay, so while I was up north on my vacation work (I'm home for Chrissie for a little while), I had some time to jot down a whole bunch of suggestions for EH. It ranges from simple stuff to pie-in-the-sky ideas, in no particular order... So no pressure on Paul or anything, they're just my crazy idea...
Yep, it's in game.. there's supposed to be two semi-transparent polys there, I'm not sure where the other one got to.. I'm not entirely sure what's going on there really. :? :lol: On my side of things it's pretty easy to add.. I added in those extra polys in the .obj as seperate parts, like: o glow1...
Just a quick note to say that I figured out a workaround for my smoothing issues. By actually breaking the mesh up into sections, I can have different portions smoothed and still have hard edges between them. The only downside is that it bumps up the vertex count by a few hundred (the poly count is ...
- Wed Dec 20, 2006 3:41 am
- Forum: Event Horizon
- Topic: Event Horizon 7.0
- Replies: 15
- Views: 40174
- Wed Nov 29, 2006 1:14 pm
- Forum: Other
- Topic: new forum, last post
- Replies: 6
- Views: 25749