Search found 53 matches
- Thu May 17, 2007 3:14 am
- Forum: Event Horizon
- Topic: 0.6.10
- Replies: 4
- Views: 56522
Strange; I can open it, so I have to believe it's not corrupt. Are you using the OS X built in extraction utility, or StuffIt? I recommend trying the other, although I can open it with both. StuffIt should be in your Applications folder. To use the OS X built in utility, right click on the file and ...
- Wed May 16, 2007 4:42 am
- Forum: Event Horizon
- Topic: 0.6.10
- Replies: 4
- Views: 56522
- Fri Apr 27, 2007 12:23 am
- Forum: Event Horizon
- Topic: Still here!
- Replies: 7
- Views: 82755
- Tue Apr 24, 2007 11:25 pm
- Forum: Event Horizon
- Topic: Still here!
- Replies: 7
- Views: 82755
- Mon Mar 05, 2007 3:14 am
- Forum: Event Horizon
- Topic: Wiki
- Replies: 0
- Views: 47941
Wiki
I've got a Wiki up and running for EH, now. http://viscerallogic.com/event_horizon/ ... entHorizon I wasn't able to migrate the DB Capn Hector sent me, but we didn't have that much up before, anyway.
- Sat Mar 03, 2007 11:34 pm
- Forum: Event Horizon
- Topic: Old forums
- Replies: 0
- Views: 47723
Old forums
I have uploaded an archive of the old forum. It is available at http://www.viscerallogic.com/event_hori ... x.php.html
Don't bother trying to log in, or anything... it won't work. Everything is HTML only, so it's not changeable online.
Don't bother trying to log in, or anything... it won't work. Everything is HTML only, so it's not changeable online.
- Sun Jan 28, 2007 4:54 pm
- Forum: Other
- Topic: To anyone that remembers me...
- Replies: 2
- Views: 39485
- Sun Jan 21, 2007 4:59 pm
- Forum: Event Horizon
- Topic: What libraries do Event Horizon use?
- Replies: 1
- Views: 34015
- Sun Jan 14, 2007 5:33 pm
- Forum: Event Horizon
- Topic: Account Registration
- Replies: 0
- Views: 49320
Account Registration
Due to the nature of spammers, I have upgraded the threat advisory level to "Orange." This will require all persons wishing a new account to first fill out a registration form with a "captcha" (the letters and numbers you have to enter), which will hopefully weed out most of the ...
- Wed Jan 03, 2007 8:53 pm
- Forum: Game Engine
- Topic: Cockpit graphics
- Replies: 1
- Views: 59191
I added very basic vector graphics, allowing the creation of colored polygons like the default frame. Currently, the default panels and buttons cannot be moved. The default frame is created as follows: <FRONT> <QUADS> Color .5, .5, .5 Vertex -.83, 1 Vertex -.83, .555 Color 0, 0, 0 Vertex -.67, .555 ...
- Thu Dec 28, 2006 1:05 am
- Forum: Game Engine
- Topic: Version 1.0 Requirements
- Replies: 0
- Views: 62492
Version 1.0 Requirements
I was thinking a bit about this, and I think we're actually a lot closer to 1.0 then I had previously thought. I think we really only need a few additions to the engine, and then a lot of work on the content. On the engine side, the features I was thinking of as requirements include: Fleets More mis...
- Thu Dec 28, 2006 1:01 am
- Forum: Game Engine
- Topic: Mike's Big List
- Replies: 2
- Views: 76844