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Event Horizon 7.0

Posted: Tue Dec 12, 2006 11:04 pm
by Mikey
Just wondering what was planned for 7.0 .

Posted: Wed Dec 13, 2006 3:50 am
by Paul
I want to overhaul the controls/preferences... I've been meaning to do that for awhile, but I haven't quite figured out how yet :D

Also, the new landing scheme of running into a planet to land on it.

An additional sound track, of course :D... possibly joystick support.

But 0.6.10 is gonna have to come first... mostly just bringing full support for Intel. It has a lot of endian issues... the keys didn't work, the old models didn't work (I wrote a program to convert them to OBJ :D), stuff like that. Hopefully I'll get that finished up in the next couple weeks.

Oh, and all of Bill Ding's work expanding the universe!

Posted: Wed Dec 20, 2006 12:53 am
by Mikey
cool!

Sounds good :)

Posted: Wed Dec 20, 2006 3:17 am
by Paul
Oh, and just to clarify... that's 0.7, not 7.0 :D

Posted: Wed Dec 20, 2006 3:41 am
by Mike73
7.0 is the release that features an advanced neural connection holographic interface 8)

Posted: Wed Dec 20, 2006 12:13 pm
by Mikey
lol oh yea, quite right.

0.7.0

Posted: Fri Sep 14, 2007 4:17 pm
by dacresni
I can see why this game takes so long to develop, you can't just get a class diagram in cocoa cause all the objects are related sevierly

Posted: Thu Sep 20, 2007 11:19 pm
by Paul
Well, that's not really the issue for me. It's more a question of coming up with algorithms. Once I get the proper behavior determined, I can generally put it in pretty easily.

It's taking so long now, though, because I'm taking classes again while working full time, so I don't have much free time. :?

Posted: Wed Jul 16, 2008 11:57 pm
by Yoda Almighty
how would you go about implementing landing pictures? (like in EV) is it something that would be insanely hard to do, or something that you can do fairly easily once you have the ouctures? (don't worry, I can make them for you ;))

Posted: Thu Jul 17, 2008 3:21 am
by Paul
You mean like the picture of once you've landed showing some of the local scenery? That would be pretty simple to implement. The reason I did the spinning globe instead is because I already had to have that for the main part, and I can't do scenery. :) The thing is if only some of the planets are pictures and some are globes, it would looking kind of funny. But if you want to work out some demos, that would be cool, and we can figure something out.

Posted: Thu Jul 17, 2008 3:32 am
by Yoda Almighty
I can make the images for you. I will have to download Terragen again. (Terragen 2 takes too bloody long)

here is a pic I made before, with Terragen 1.
Image

Posted: Thu Jul 17, 2008 3:33 am
by Yoda Almighty
I can make the images for you. I will have to download Terragen again. (Terragen 2 takes too bloody long)

here is a pic I made before, with Terragen 1.
Image[/img]

Posted: Thu Jul 17, 2008 3:55 am
by Paul
Oh, nice! I remember playing with TerraGen a long time ago... I'd completely forgotten about that.

Posted: Thu Jul 17, 2008 3:21 pm
by Yoda Almighty
the Terragen 2 technology preview is out now, and it's AMAZING! but on my computer, the render takes hours! (12+)

Posted: Mon Mar 16, 2009 4:34 am
by rharder
Some months later...

I never heard of terragen. Looks great. Let's see where it's at now...

-Rob