Page 2 of 2

Posted: Fri Jun 08, 2007 3:20 pm
by Paul
Oooh, nice!

That's the trouble with working, now... one day is pretty much like the next so I can't match the EH build schedule up against it :?

Posted: Thu Jul 17, 2008 12:20 am
by Yoda Almighty
wow, that ship is really good :)

did you make those textures, or download them from somwhere? (if so, where? :))

also, is there a poly limit to the engine? (that is to say, does it get slower the more you add)

Posted: Thu Jul 17, 2008 3:24 am
by Paul
There's not a hard-coded limit, but it definitely does get slower. I would say a couple hundred poly's is a good number to target, but if you can get it lower that's awesome.

Of course, as time progresses I suppose I don't have to maintain the same minimum requirements (I originally intended EH to run on a 350 MHz G3 iMac :), which wasn't too old at that time).

Posted: Thu Jul 17, 2008 3:52 pm
by Yoda Almighty
here, how's this?

Image

just a random ship. not really textured. (as I said before, I don't really have any ship related textures)

Posted: Thu Jul 17, 2008 4:46 pm
by Paul
That looks pretty sweet! What's the poly count?

Posted: Thu Jul 17, 2008 4:52 pm
by Yoda Almighty
3630. it's a little high, but I can bring it down.

Posted: Fri Jul 18, 2008 12:56 am
by Paul
Ha ha, yeah. It's best for the finer details if those can be captured in the texture instead of the model.