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appleide
Joined: 04 Oct 2005 Posts: 117 Location: Sydney, Canada. (oops I spelt australia wrong...)
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Posted: Fri Oct 07, 2005 3:36 am Post subject: Map |
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The galactic map we have now seems rather... round. Is it possible to make it more 'stretched'? so that each system usally leads only to 2 other systems, at most three? |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Fri Oct 07, 2005 3:41 pm Post subject: |
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Why? _________________ Differentiation is an integral part of calculus. |
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appleide
Joined: 04 Oct 2005 Posts: 117 Location: Sydney, Canada. (oops I spelt australia wrong...)
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Posted: Sat Oct 08, 2005 1:46 am Post subject: |
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I dunno, so that the galaxy looks bigger. |
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Mormonpope
Joined: 06 Jun 2006 Posts: 32 Location: The MormonVatican of course...
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Posted: Tue Jun 06, 2006 2:16 pm Post subject: |
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is this the true extent of the galaxy? or does it expand later when you get missions that take you there... or mods to the game that add entire galaxies. and here is a crazy idea.... if our game is in 3d.... why not have a 3d mapping system? rotatable of course... but think about it... you already have the starship adjust to leave the system in the right direction... why couldn't it be on a different plane?
i just see the 2d maps as trying to make a 3d environment in a 2d world. if the map is 3d then the effect is magnified... and it would look cool too. _________________ He's Mormon/ one of a kind/ Popin' out the scene with only one thing on his mind/ conversion/ and Jesus too/ watch out for his hat cause it's gonna poke you/...Mormon/ yet still the Pope/ seems the high cardnal needs to ban that dope. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Tue Jun 06, 2006 4:01 pm Post subject: |
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I've thought about that, but I think it would be difficult to navigate.
However, if people think differently or have suggestions of how to make it easy to work with, I'm happy to take it under consideration. _________________ Differentiation is an integral part of calculus. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Tue Jun 06, 2006 7:06 pm Post subject: |
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hmmm... i saw an astronomy program ages ago that had a kind of 3d, rotatable map of our sun & its neighboring stars that was pretty cool, and the concept might work for EH. I think it was called Voyager or something... I'll try to find it. Although that means I might have to redo my Ssyssylwyssna map... _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Wed Jun 07, 2006 8:48 pm Post subject: |
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aha! found it! although it's a 50mb download only to see what i was talking about.... so only do this if you're really bored
http://www.carinasoft.com/voyager4/demo/Voyager402Demo.dmg
If you actually do this, go to "Solar Neighborhood" from the tools menu & use the scroll bars to rotate the map. I think IF we do a 3d map, something like that might work. _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Mikey
Joined: 08 Feb 2006 Posts: 22
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Posted: Wed Jun 07, 2006 11:21 pm Post subject: |
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I like the idea of a 3D map.
Though it sounds time cosuming for Paul
Mikey |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Jun 08, 2006 2:11 pm Post subject: |
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Well, I'll check out this Voyager thing and see how it looks... actually adding a 3rd coordinate to the systems would be quite simple, but having the user interact with a 3D environment can be difficult. _________________ Differentiation is an integral part of calculus. |
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