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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Mon Jul 17, 2006 11:15 pm Post subject: help! inversion! |
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umm.... everything i've made that's new has its textures inverted when it goes in the game.... and there's some goofy transparency (it's pretty cool, actually, but it might be nice to know why it's doing that....). Example: my new ssyssywlyssna weapon (the "Ryss") was originally supposed to be red. It was almost completely transparent in the game. Just for fun, I changed it to cyan, and now it's working, but it's pink help, anyone? _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Mike73x
Joined: 12 Jul 2004 Posts: 71 Location: Perth, Australia
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Posted: Tue Jul 18, 2006 10:28 am Post subject: |
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Kooky sounding! Can you upload it so we can take a look? |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Tue Jul 18, 2006 2:20 pm Post subject: |
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Is it supposed to have any transparency? I'm not sure whether I've supported that or not. _________________ Differentiation is an integral part of calculus. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Wed Jul 19, 2006 3:32 pm Post subject: |
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Well i did some rings on a planet a while ago that I set the opacity in Photoshop so something like 40%, and it worked great in the game. I don't think that the weapon had any transparency in the texture, and I'm almost sure that the Hoktur ships I made didn't either....
As for the plugins, I keep them as current on my website as I can, so here's the links to them:
Ssyssylwyssna
Hoktur _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Mike73x
Joined: 12 Jul 2004 Posts: 71 Location: Perth, Australia
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Posted: Thu Jul 20, 2006 4:34 am Post subject: |
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Changing the image map from a bmp to a jpg will fix the problem |
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Mike73x
Joined: 12 Jul 2004 Posts: 71 Location: Perth, Australia
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Posted: Thu Jul 20, 2006 4:39 am Post subject: |
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Woah, I just realised that I can use a png with an alpha transparency on ships too.. very cool! |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Jul 20, 2006 2:29 pm Post subject: |
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Strange, BMP (and anything else Preview can open) should work just fine...
The thing about doing transparency in ships, though, is that it won't always look right. For transparency to look right, all the transparent polygons must be drawn last. So you can do it, but it will look strange sometimes. _________________ Differentiation is an integral part of calculus. |
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Bill_Ding_
Joined: 02 Feb 2006 Posts: 55 Location: SLC , UT
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Posted: Thu Jul 20, 2006 9:23 pm Post subject: |
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hey, thanks. I switched the textures to png & it worked great... still don't know why bmp inverted it, though. oh, and if you want to see the results, the links above should still work _________________ There are 10 kinds of people: those who understand binary, and those who don't. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Jul 20, 2006 11:55 pm Post subject: |
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Maybe it was a byte-endian issue... I know some graphics formats support Mac or IBM ordering. That would definitely switch your colors up! _________________ Differentiation is an integral part of calculus. |
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