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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Sat Apr 17, 2004 1:26 pm Post subject: Event Horizon 0.4.10 |
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Hi folks,
Event Horizon 0.4.10 is available for your consumption. Changes include:
- Stealing cargo from disabled ship doesn't crash anymore
- Escort release/recall (sort of, it doesn't work too well
- New ship (Überboat) added to New Prussian systems
- Secondary weapons are now added singly, not in pairs
- When a mod can't be bought the reason why is highlighted in red
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Sat Apr 17, 2004 9:53 pm Post subject: |
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The new version looks good. I'll have to see about adding some more systems into the mix… _________________ Cap'n Hector |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Sat Apr 17, 2004 11:00 pm Post subject: |
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'K. Here's where it stands.
- It needs bounty hunting
- pirates
- help out with the rebellion
- how do you switch to different ships which you buy?
- if you want to beta test, add in map editing to help you along for release, plus more creative ideas.
- storyline
- less pouintless employment
- 3rd person view
- windowed play.
That's it for now!!! It could turn out great!!! [/list] |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Sun Apr 18, 2004 6:31 am Post subject: |
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Gwynoid wrote: |
'K. Here's where it stands.
- It needs bounty hunting
- pirates
- help out with the rebellion
- how do you switch to different ships which you buy?
- if you want to beta test, add in map editing to help you along for release, plus more creative ideas.
- storyline
- less pouintless employment
- 3rd person view
- windowed play.
That's it for now!!! It could turn out great!!! [/list] |
Missions are being added, as are systems and different employments.
When you buy a new ship you should be automatically switched to it.
I'd like to see windowed play as well as 3rd person view. _________________ Cap'n Hector |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Sun Apr 18, 2004 12:30 pm Post subject: |
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When you guys say 3rd person, do you mean as in EV's overhead view? I have that built in for debugging purposes (press CAPS-LOCK), but I wasn't planning to keep it. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Sun Apr 18, 2004 2:39 pm Post subject: |
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I was thinking of a Tomb Raider-style view…above and behind.
Also, I was thinking more about Z-plane movement, and I realized that the first idea I'd had wasn't very practical…any automatic Z movement would make combat hard.
Instead, have different X-Y layers so the player gets some Z movement. This would let ships move up and down around each other, and still allow for realistic combat. Perhaps allow guided projectiles to go between layers, but not untargeted shots…
Am I making sense here? _________________ Cap'n Hector |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Sun Apr 18, 2004 4:09 pm Post subject: |
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Cap'n Hector wrote: |
I was thinking of a Tomb Raider-style view…above and behind.
Also, I was thinking more about Z-plane movement, and I realized that the first idea I'd had wasn't very practical…any automatic Z movement would make combat hard.
Instead, have different X-Y layers so the player gets some Z movement. This would let ships move up and down around each other, and still allow for realistic combat. Perhaps allow guided projectiles to go between layers, but not untargeted shots…
Am I making sense here? |
I agree with all of these statements. nice view, x-y-z movement.
We're thinking on the same track here |
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Wolf
Joined: 18 Apr 2004 Posts: 24 Location: Down Under
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Posted: Mon Apr 19, 2004 6:33 am Post subject: |
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The overhead view could be good for seeing what is in a system - things hiding behind planets, or at the other side of the system.
This could also be used for the layers - 'depths' of gravity in each system. Give each system a sun (now there's a challenge for Paul) with the 'deepest' gravity there, with lessening levels out to the edge.
Would affect weapons - easier to shoot 'down' than to shoot 'up', but if you are 'lower' you'd also be moving faster.
Same thing with jumping from the system - you'd have to go 'high' enough so that the gravity wouldn't cause averse affects.
While this may be very complicated, it would make EH extremely cool and different from it's precursors.
Wolf |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Mon Apr 19, 2004 7:18 am Post subject: |
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i would suggest making the moon a little bit farther away from the earth because once i got stuck in between them in the agamemnon. thats a good idea or x-y-z movement, its not much fun to crash into ships every 5 seconds. also all the ships seem to run away when i shoot at them except for the medium fighters and a few agamemnons but everything else runs away including the überboat. maybe having bigger ships carry more money, and put a limit on the number of guns you can have, 100+ on the agamemnon seems a bit excessive. one more suggestion... i think a banking system available on all the populated planets would be good so you dont risk having all your money stolen from you by pirates (when they're added). thats all for now _________________ This space left intentionally blank. |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Mon Apr 19, 2004 12:40 pm Post subject: |
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Wolf wrote: |
The overhead view could be good for seeing what is in a system - things hiding behind planets, or at the other side of the system.
This could also be used for the layers - 'depths' of gravity in each system. Give each system a sun (now there's a challenge for Paul) with the 'deepest' gravity there, with lessening levels out to the edge.
Would affect weapons - easier to shoot 'down' than to shoot 'up', but if you are 'lower' you'd also be moving faster.
Same thing with jumping from the system - you'd have to go 'high' enough so that the gravity wouldn't cause averse affects.
While this may be very complicated, it would make EH extremely cool and different from it's precursors.
Wolf |
You could have two modes: one for physics geeks,. and one for normal gamers. |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Wed Apr 21, 2004 2:20 am Post subject: |
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Gwynoid wrote: |
You could have two modes: one for physics geeks,. and one for normal gamers. |
That reminds me– what do you guys think of the gravity system (press "O" for orbit)? It's loosely based on reality right now (inverse relationship and whatnot ), but that may not be appropriate for general play. _________________ Differentiation is an integral part of calculus. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Wed Apr 21, 2004 2:26 am Post subject: |
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Paul wrote: |
Gwynoid wrote: |
You could have two modes: one for physics geeks,. and one for normal gamers. |
That reminds me– what do you guys think of the gravity system (press "O" for orbit)? It's loosely based on reality right now (inverse relationship and whatnot ), but that may not be appropriate for general play. |
I think it's fun to play with…I especially like orbiting in the system I made in my plug…two nearby planets that tug the ship around.
I would like to see some kind of Z-layering for a more realistic look without the full complexity of Z movement. _________________ Cap'n Hector |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Mon Apr 26, 2004 12:52 am Post subject: |
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So what you're thinking is, allow z-axis sliding, but no pitching movements? _________________ Differentiation is an integral part of calculus. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Mon Apr 26, 2004 1:42 am Post subject: |
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Paul wrote: |
So what you're thinking is, allow z-axis sliding, but no pitching movements? |
That's right. It leaves out most of the more convoluted aspects of full 3D flight…namely targeting the other ship, while letting it look more realistic. _________________ Cap'n Hector |
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