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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon May 24, 2004 2:05 am    Post subject: Event Horizon 0.5.1
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I've addressed most of people's comments from 0.5.0, doubtless introduced new problems. But I also added a new weapon, so the balance is definitely in my favor! Very Happy

http://www-personal.umich.edu/~pdorman/event_horizon/Latest.tar.gz

Changes include:
• Various fixes to account for 3rd dimension
• System tab is dull when too close to center to jump, turns bright when far enough away
• Modified cross-hair when autipilot engaged
• Added Jupiter to Sol system
• Added mass-based explosion option to weapons (see M1000 Mine)
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Tue May 25, 2004 11:22 pm    Post subject:
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its really not hard to get the first post here is it?

anyway... everything seems to be fixed, and no new problems besides.......the new weapon doesnt seem to have an explosion and you cant set it off. other than that everything seems to be good Very Happy
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aplasticspork



Joined: 18 Apr 2004
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 Post Posted: Wed May 26, 2004 7:07 am    Post subject:
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or the second post

another suggestion
(dramatic music)
maybe we would get more people helping with this if you somehow got the game up in the download section of the apple website with a link to the forums Cool
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aplasticspork



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 Post Posted: Wed May 26, 2004 7:16 am    Post subject:
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or the third(im starting to feel special now someone might want to do something about it).....

i just noticed that both jupiter and mars orbit the earth Shocked maybe sol needs a sun... or!!!!! sol can be the only sector with everything in it (the sun, all the planets, etc.) just to make it special since it has the earth in it and all Wink
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Wed May 26, 2004 2:57 pm    Post subject:
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Perhaps you could just use the center of the system as an assumed sun…
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Gwynoid



Joined: 17 Apr 2004
Posts: 86
Location: MA

 Post Posted: Wed May 26, 2004 7:34 pm    Post subject:
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Y axis doesn't work at all.
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Wed May 26, 2004 11:04 pm    Post subject:
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Gwynoid wrote:
Y axis doesn't work at all.


LAIR!!!!!
it works perfectly for me so i dont know whats wrong with your computer Confused try making a new player and changing the default controls and if that doesnt work then complain a lot and it'll get fixed Smile
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Wolf



Joined: 18 Apr 2004
Posts: 24
Location: Down Under

 Post Posted: Thu May 27, 2004 5:25 am    Post subject:
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The Sun.

Hmm, challenging.

I haven't played the current version yet - time, time...

If you want to keep it kinda accurate, scale is the problem.

The sun is bloody HUGE! in comparison to Jupiter, let alone Earth.

Maybe it could be a 'wallpaper' thing? Can see it, but can't get to it?

Wolf
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Gwynoid



Joined: 17 Apr 2004
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 Post Posted: Thu May 27, 2004 8:09 pm    Post subject:
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When it first came out, I tried to create another player and it crashed, so I draged one over from the previous version... that's probably the problem.
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Fri May 28, 2004 12:11 am    Post subject:
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Quote:
When it first came out, I tried to create another player and it crashed

0.5.1 crashed when creating a new player?

As for the Y axis thing, just check the "prefs" screen. Whatever shows there for up and down ought to work. Let me know if it doesn't Smile

As for the solar system, currently Earth, Mars, and Jupiter all orbit the center of the system, with Earth and Mars on the same orbit, and Jupiter further out. I can see about adding all the planets, but Wolf is right, if I tried to do things to scale here, and added the sun, too, it would probably take many hours just to get from on planet to another!
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