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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Wed Apr 21, 2004 5:13 pm Post subject: Event Horizon 0.4.11 |
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OK, here's the latest release Event Horizon 0.4.11. The changes are:
- Multi-namespace plugin support
- All systems links automatically link back
- Player's ship shows up in overhead view
- 3rd person view
- Fixed alternate view reversion problem
_________________ Differentiation is an integral part of calculus. |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Thu Apr 22, 2004 12:59 am Post subject: |
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nice job!!!
only one problem... since player death hasnt been implemented, when you die your ship just disappears from the overhead and 3rd person views, no problem there, but if you land and take off again its still not there, and even if you buy a new ship it doesnt show up.
also i swear i dont just sit here refreshing the page, you people are just sloow in responding...
anyway, back to reality for me _________________ This space left intentionally blank. |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Thu Apr 22, 2004 11:58 pm Post subject: |
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well it seems like i've earned my title of betatesterus primus since everyone else seems to be asleep maybe i should follow the trend BUT!!! i cant because obviously i dont have time to sleep while refreshing this page constanty
anyway, back on topic incase anyone ever gets here, still haven't sound any other large problems in this release _________________ This space left intentionally blank. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Fri Apr 23, 2004 4:31 am Post subject: Re: Event Horizon 0.4.11 |
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Paul wrote: |
OK, here's the latest release Event Horizon 0.4.11. The changes are:
- Multi-namespace plugin support
- All systems links automatically link back
- Player's ship shows up in overhead view
- 3rd person view
- Fixed alternate view reversion problem
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This release reeks of excellence.
I've been testing my plug with it…the orbiting planets and gravitational interactions are cool. _________________ Cap'n Hector |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Sat Apr 24, 2004 12:15 am Post subject: |
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How do you guys like the 3rd person view? Should I keep all the displays and frame bars from 1st person, or eliminate all that, or somewhere in between? _________________ Differentiation is an integral part of calculus. |
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Cap'n Hector
Joined: 17 Apr 2004 Posts: 85 Location: CA
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Posted: Sat Apr 24, 2004 12:17 am Post subject: |
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Paul wrote: |
How do you guys like the 3rd person view? Should I keep all the displays and frame bars from 1st person, or eliminate all that, or somewhere in between? |
Some kind of HUD is apropos, but not the same one as cockpit view. You still need the info the view provides, just you won't have the same screen layout as with the cockpit. _________________ Cap'n Hector |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Sat Apr 24, 2004 4:23 pm Post subject: |
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Cap'n Hector wrote: |
Paul wrote: |
How do you guys like the 3rd person view? Should I keep all the displays and frame bars from 1st person, or eliminate all that, or somewhere in between? |
Some kind of HUD is apropos, but not the same one as cockpit view. You still need the info the view provides, just you won't have the same screen layout as with the cockpit. |
I concur. |
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Gwynoid
Joined: 17 Apr 2004 Posts: 86 Location: MA
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Posted: Tue Jun 01, 2004 11:46 pm Post subject: |
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aplasticspork wrote: |
well it seems like i've earned my title of betatesterus primus since everyone else seems to be asleep maybe i should follow the trend BUT!!! i cant because obviously i dont have time to sleep while refreshing this page constanty
anyway, back on topic incase anyone ever gets here, still haven't sound any other large problems in this release |
It seems that noone here takes Latin. Betatesterus Primus refers to the FIRST beta tester, which is not true. _________________ BUILT FOR MAC OS X!!! |
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