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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Thu Oct 07, 2004 8:27 pm Post subject: Event Horizon 0.5.6 |
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I've made some noticeable changes in EH 0.5.6.
• Added rotational inertia to pitching motion, max pitch angle related to max rotational speed
• Flight relaxes to horizontal in absence of continued vertical thrust
• Fixed new player name entry crash
• Added government penalties for attacking ships (shoot up a Terran Empire ship and see what happens!) _________________ Differentiation is an integral part of calculus. |
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aplasticspork
Joined: 18 Apr 2004 Posts: 136 Location: Seattle, Wa
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Posted: Thu Oct 07, 2004 9:51 pm Post subject: |
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meh...i died although thats probably because i left my computer for a few minutes after killing the ship.... seems good, no problems so far, i'll let you know if anything comes up _________________ This space left intentionally blank. |
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Mike73x
Joined: 12 Jul 2004 Posts: 71 Location: Perth, Australia
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Posted: Sat Oct 09, 2004 3:30 pm Post subject: |
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Sweet. The inertia with the pitch control is great - can it be applied to the auto-leveling too? It's a little odd to have the ship jerk back to horizontal. |
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