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Hog
Joined: 15 Oct 2004 Posts: 5 Location: England
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Posted: Fri Oct 22, 2004 8:22 pm Post subject: EVO to EH convertor |
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for any one interested i have posted a convertor for evo and plugin to get people started on creating universes this is still very much a work in progress but will convert stars, planets, ships, types and governments, this programme is for development use only and you should not distribure converted plugins as you may be infringing someone elses copyright.
download it at:http://homepages.tesco.net/kdlahedger/evotoeh/EVO2EHconvertor.sitx.hqx
hope you find this useful. _________________ Its not a bug its a FEATURE! |
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Paul
Joined: 17 Apr 2004 Posts: 447 Location: Chicago
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Posted: Sat Oct 23, 2004 2:49 pm Post subject: |
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That's an awesome start! The conversion process was quick and painless. I noticed only a couple problems.
One, the coordinates of every converted system are set to <0, 0>, which not only makes the map useless, but due to how EH works, when you jump to another system, it ends up putting your coordinates at infinity.
Second, missions don't work. I haven't looked over it closely enough yet to determine why.
Obviously graphics can't be carried over, but I think this could really be a useful app. Thanks for making it _________________ Differentiation is an integral part of calculus. |
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Hog
Joined: 15 Oct 2004 Posts: 5 Location: England
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Posted: Sat Oct 23, 2004 3:37 pm Post subject: |
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part my fault part yours!
use a multiplier from the drop down list (/2 is best) unity dont work.
the mission convertor is not yet complete, who didnt read the read me file then?
just downloaded the latest version, Love the station hate the mouse control how about only moving when the mouse button is down relising the button would the swing you back the same as using the keyboard
might be an idea if station are set to not orbit (geo syncronus) as i had real problems catching it! but then again im getting old and slow
EH is getting better all the time keeep it up! _________________ Its not a bug its a FEATURE! |
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