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0.6.6
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Sun Mar 19, 2006 7:17 pm    Post subject: 0.6.6
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Here ya go: http://www.viscerallogic.com/event_horizon/Latest.tar.gz

Nice changes include:
• Fixed backdrop location display
• Fixed collision code
• Added menu interface
• Shield spots change color with shield strength
• Added Saturn, reshaped Sol
• Planets can have rings
• Improved mouse control model
• Multi-threaded
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Mon Mar 20, 2006 2:20 am    Post subject:
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awesome, seems to work fine here, it's running at about 150-170% cpu usage and getting framerates anywhere from upper 100's to upper 200's. a couple bugs. first, if you're going straight for a while the view eventually starts to shake a little bit, not sure what could cause that, also, i changed the key mapping to the arrows (since i don't have a number pad [well, i do, but not at the same time as the normal keyboard]) and movement is excruciatingly slow, it would probably take >five minutes to do a 360 degree turn. The mouse works fine though. other than that it works fine (still not a universal binary *cough*). Razz Smile

--Andrzej
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Mar 20, 2006 3:50 am    Post subject:
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I'm working on the Universal... I got it to compile now, but not yet link.

Key control is now fixed. Since I just changed the mouse workings, I forgot to set it up properly again for key control.
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Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Mon Mar 20, 2006 7:08 pm    Post subject:
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Awesome! And the rings are freakin' amazing!!!

A couple problems, though:
• Every time I try to blow up another ship, it crashes
• For some wierd reason, when I try to create a new player, the delete key (and every other key) spews out random symbols....
• The landing animation thing still isn't working

Just in case the crashing is machine-specific, I'm using a 2.00 GHz G5 imac

The menus are awesome, though it would be nice to have a landing menu as well as a hyperspace one.
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Mar 20, 2006 8:01 pm    Post subject:
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Thanks, I'll get right on these Very Happy
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Mar 20, 2006 11:16 pm    Post subject:
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Mm, I'm guessing the crashing has to do with the multi-threading... and I just noticed another issue with those: I need to give them independent time scales, since if they run at a different speed than the main display, everything moves too fast or too slow. Laughing
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